- Sunday, August 28, 2011
- Moved from jotto.828productions.com to jotto.augiehill.com.
- Fixed a small bug where the JavaScript would show an error when the player won the game.
- Tuesday, August 17, 2010
- Switched how the iPhone version worked. The secret word was being stored locally to make for a faster game experience, but somebody figured that out and cheated the system.
- Deleted all of the cheater's games.
- Saturday, April 17, 2010
- Added link to view every high score game.
- Sunday, January 31, 2010
- Switched web hosting providers. Developers beware: my experience tells me that Vision Web Hosting is a terrible hosting company!
- Saturday, October 24, 2009
- Decided to start paying some bills (advertisements).
- Added "Difficulty" to the searchable high score parameters.
- Added wall notifications upon winning a game (Facebook).
- Added a share button.
- Tuesday, October 20, 2009
- Made the high scores more easily searchable.
- Sunday, August 9, 2009
- Fixed a bug that was introduced yesterday where keeping track without the computer did not work.
- Saturday, August 8, 2009
- Modified the heuristic algorithm.
- Friday, August 7, 2009
- Modified the heuristic algorithm.
- Sunday, June 29, 2009
- Adapted the single player version for Facebook.
- Monday, June 22, 2009
- Fixed bug in non-computer aided tracking.
- Cleaned the iPhone interface.
- Sunday, June 21, 2009
- Crated a game simulation engine to test the heuristic algorithms used for computer-aided play.
- Modified the heuristic algorithm.
- Updated the difficulty sets.
- Cleaned the iPhone interface.
- Changed the non-computer aided mode to change all letters on the board at the same time.
- Saturday, June 20, 2009
- Moved the tacking of games from file-based to relational database-based
- Referencing games by a unique identifier
- Showing found letters on the gameboard
- Recording the entire game (for later referencing if there is a computer aid problem that needs to be checked)
- Added a button so you can report an error to me if you find the computer aid is incorrect. I will be able to recreate the entire game and fix the heuristic algorithms accordingly.